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기본적으로 http://devmae.tistory.com/358 를 참고함.

매칭시켜야 할 부분을 빨간색으로 표시함.


<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.Nwn.NaverLogin" android:theme="@android:style/Theme.NoTitleBar" android:versionName="1.0" android:versionCode="1" android:installLocation="preferExternal">
  <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
  <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="true">
    <activity android:name="com.Nwn.NaverLogin.NaverLoginActivity" android:label="@string/app_name" android:screenOrientation="portrait" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale">
      <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
      </intent-filter>
      <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
      <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
    </activity>
  </application>
  <uses-sdk android:minSdkVersion="9" android:targetSdkVersion="18" />
  <uses-feature android:glEsVersion="0x00020000" />
  <uses-permission android:name="android.permission.INTERNET" />
  <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />

</manifest> 


using UnityEngine;
using System.Collections;

public class NaverLogin : MonoBehaviour {
    private AndroidJavaObject        ajObj;
    private string                            str;
    private int                                numSend;

    void Awake()
    {
        AndroidJavaClass ajClass = new AndroidJavaClass"com.unity3d.player.UnityPlayer" );
        this.ajObj = ajClass.GetStatic<AndroidJavaObject>( "currentActivity" );

        this.numSend = 0;
    }

    // Use this for initialization
    void Start () {
    
    }
    
    // Update is called once per frame
    void Update () {
        this.ajObj.Call ( "ToJava"this.numSend++.ToString() );
    }

    public void ToUnitystring strSend )
    {
        this.str = strSend;
    }

    void OnGUI ()
    {
        GUI.Label ( new Rect00300300 ), str );
    }
}

 




package com.Nwn.NaverLogin;


import android.os.Bundle;


import com.unity3d.player.UnityPlayer;

import com.unity3d.player.UnityPlayerActivity;


public class NaverLoginActivity extends UnityPlayerActivity {


    @Override

    protected void onCreate(Bundle savedInstanceState) {

        super.onCreate(savedInstanceState);

        //setContentView(R.layout.activity_naver_login);

    }



    public void ToJava( String strSend ) {

    SendString( strSend );

    }

    public void SendString( String strSend ) {

    // NaverLogin GameObject에 Send Message 함

    UnityPlayer.UnitySendMessage( "NaverLogin", "ToUnity", strSend );

    }

}




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