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Programming/Unity3D

Image selectionGrid

Nine99 2010. 5. 24. 21:27
using UnityEngine;
using System.Collections;

public class Cmd_UI : MonoBehaviour {

public Texture[] iconTex;
// Use this for initialization
void Start () {
string[] iconNames = { "HeartMark", "HeartMark", "HeartMark", "HeartMark", "HeartMark" };
iconTex = new Texture[5];
for( int wi=0 ; wi<5 ; wi++ )
{
iconTex[wi] = Resources.Load(iconNames[wi]) as Texture;
}
}
// Update is called once per frame
void Update () {
}
void OnGUI()
{
int iSel = 0;
string[] strSel = { "1", "2", "3", "4", "5" };
Texture[] texSel = { iconTex[0], iconTex[1], iconTex[2], iconTex[3], iconTex[4] };
Rect wRect = new Rect( 0, Screen.height - 32*5 - 12, 32, 34 * 5 );
GUI.SelectionGrid( wRect, iSel, texSel, 1 );
}
}

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